Never World Info
An incomplete list of the different worlds in Never
Worlds and Species (eight total mapped)
HABITABLE:
Sypher: Covered in mountains and water. Three continents. Two large sides with one large island between them. Water is black and dangerous to drink due to contamination. Either hot or snowing. No in between. Class 6. Supplies to both sides of the war effort.
Natives: Syphers. Created the holo-pad, a hologram displayed between one or two metal pieces. Used for important documents and communication. Also used on equipment as controls and diagnosis. Used basically everywhere. They also created the H-Sword from the metal found only in their mountains, called Nigferra.
Language: Sve is the native tongue, comprised of clicks and coos. Due to Sypher being a high-traffic planet, however, Os has become the primary language.
Specialty: Technological advancements. Mountains are rich with iron ore. Used to create the holo-pads, robotics, machinery, and other tech items of interest.
Wild Animals: Signifcantly larger creatures than Syphers ranging from the mostly domesticated kennock to the wild kenak. Most birds have died do to pollution, and only a few of toxian-resistant fish have survived in water. Kennock and kenak are distantly related to the Syphers, and all three’s lungs have developed the filter out the pollution.
Geography: One large land mass littered with mountains and spine-covered plants and trees. It is filled to the brim with natural resources, such as oil, tar, Nigferra, etc. The atmosphere was naturally quite bad, containing more gas in the air than most other planets.
Daoth: Covered in fissures and grass. Land bridges allow passage to every part of the planet. Large lakes and frequently raining. Crowded with Kodar and Human colonies. Class 3. Also, Jade’s home planet. Humid. One moon. Exuro.
Natives: Kodar. Highly aggressive.
Language: Os, though Kodar have a harsh accent that cannot pronounce ‘t’s or ‘s’s.
Specialty: Agriculture. Despite Kodar’s hostility, they are surprisingly good at forge work and farming.
Wild Animals:
Geography:
Sobek: Completely covered with water. Small floating islands spread across the continent. Dragon-like creatures are native here (or maybe bat-like creatures?). Hot. Split.
Natives:
Language:
Specialty:
Wild Animals:
Geography:
Taotar: Means “desert”. Desert, covered in dry quick sand areas. Blowing gusts of wind constant. Blinding large sun that rotates around the planet. Underground caverns with springs. Neutral planet.
Natives: The Tar people (who named the planet) are scaled humanoids. Underground cities. Active at night. Split.
Language: Tarian. Some are able to speak very bad Os. Their slang or sub-language is A’ot.
Specialty: Unknown.
Wild Animals: Largely unknown. One rumored creature is a ‘vulture.’
Geography: Covered entirely on surface level with deserts. Beneath the first layer of the earth there are caverns with pillars holding up the hollow area. Water/springs fill part of these caverns with still waters. The Tar people presumably live in these caverns.
Nevar: Main hub for the Exuro.
Natives: Snippers
Specialty:
Wild Animals:
Geography:
Soldar: Supposedly a one-moon planet in uncharted space. Not counted in the “8 total planets mapped” as this planet’s location is unknown.
Ferges: Home of the Victer (sp?) One moon. Neutral.
Natives:
Specialty:
Wild Animals:
Geography:
Hallow: Three moons. Thrax.
Natives: Halos.
Specialty: Leather-working, exotic materials (the horns from Gree), clothing and powerful soldiers.
Wild Animals: The most noteworthy are the Frette (small bats with a keen nose and powerful, feathered wings. These bats lack eyes completely, and their ears are small enough that they do very little. There nose is the last thing that seems to work in the cold. They usually travel in thick packs in the sky to keep warm) and Gree (horned creatures with water-proof feathers. They have wing-like fins for their arms, and massive feet for their back legs. These allow them to easily burrow and push through the snow as if it were water. These creatures have tiny eyes, a slit nose that can close completely when under snow, and spines across its head. It also has massive horns that branch out and point past the creature’s nose. These are filled with nerves near the tips, and allow the creature to feel prey approaching. When prey is close enough, it jerks its head through the snow, skewers its prey, and leaves the shelter of the snow to eat).
Geography: Most distant (known) planet from the sun, has three moons. It is covered with different sized islands and part of the sea is frozen over to allow crossing from island to island. During the single warm month of the planet (when the planet’s orbital route crosses past another’s and remains close to the sun for a small period of time), these bridges melt.
Zebar: One moon. Neutral.
